Difference between revisions of "Items"

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{{Template:NavItem}}
[[Image: Menu_Bar_Button_Items.png | frame | Bouton''Articles''dans la [[Menu Bar]]]]
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[[Image:Menu_Bar_Button_Items.png|frame|Button ''Items'' in the [[Menu Bar]] ]]
  
Vous trouverez des armes et des vêtements au cours du jeu que vous pouvez équiper votre [[magicien]]. Vous pouvez voir votre inventaire en cliquant sur le "Items" dans la [[la barre de menu]].
+
You will find weapons and clothes during the game which you can equip to your [[magician]]. You can see your inventory by clicking the "Items" button in the [[menu bar]].
 +
  
Les statistiques de la plupart des articles sont aléatoires, mais il ya des rares éléments visés qui donnent des bonus supplémentaires si vous portez tous les éléments de l'ensemble au même moment.
 
  
Chaque objet a un niveau de 1 à 21. Articles de haut niveau ont des primes plus fortes que des articles de bas niveau.
+
The stats of most items are random, but there are rare set items which give extra bonuses if you wear all parts of the set at the same time.
  
Sets == ==
+
Every item has a level from 1 to 21. High level items have stronger bonuses than low level items.
Il ya des ensembles pour chaque [[alignement]]: ombre et lumière. Tous les éléments d'un ensemble ont la même exigence. Si vous équiper et d'activer tous les éléments d'un ensemble, vous obtiendrez un bonus en plus à des effets individuels des articles. Un type spécial d'ensemble, sont les ensembles d'objets de la ligue. Une partie d'entre eux est accordée aux rangs 1 à 3 de chaque [[Société]] sur l'évaluation et ont les mêmes statistiques pour les deux alignements. ''Note: Même si les statistiques sont les mêmes, vous ne pouvez porter des articles de la ligue de votre alignement.''
+
  
Vous trouverez des listes des ensembles et leurs stats ici:
 
* [[Set objets (Light) | les jeux de lumières]]
 
* [[Set objets (Shadow) | jeux Shadow]]
 
* [[Société Set objets | jeux League]]
 
  
== Point effets ==
 
Le tableau suivant montre quels sont les attributs d'un article peut avoir.
 
(| Border = "1" cellpadding = "2" cellspacing = "0" style = "text-align: center; empty-cells: show;"
 
| + Align = "bottom" | <sup> possible bonus d'objets </ sup>
 
! rowspan = "2" style = "background-color: # (()) ColorTitleBox; width: 280px;" | Effet
 
! colspan = "7" style = "background-color: # (()) ColorTitleBox; width: 255px;" | Poste
 
| --
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> chef </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Weapon </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Shoes </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Ring </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Amulette </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Torso </ small>
 
| Style = "background-color: # (()) ColorTitleBox; width: 35px;" | <small> Hands </ small>
 
| --
 
| Style = "text-align: left;" | Augmentation de la production [[Herb Essences]]
 
| <! - Casque ->
 
| [[Image: Ressources Herb Essences.png | 20px | Essences Herb ]]<!-- Weapon ->
 
| [[Image: Ressources Herb Essences.png | 20px | Essences Herb ]]<!-- Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la production [[Splinters Crystal]]
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| [[Image: Ressources Crystal Splinters.png | 20px | Les éclats de cristal ]]<!-- Amulet ->
 
| <! - Robe ->
 
| [[Image: Ressources Crystal Splinters.png | 20px | Les éclats de cristal ]]<!-- Shield ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la production [[Power Stones]]
 
| <! - Casque ->
 
| [[Image: Les ressources d'alimentation Stones.png | 20px | Pierres Power ]]<!-- Weapon ->
 
| [[Image: Les ressources d'alimentation Stones.png | 20px | Pierres Power ]]<!-- Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la production [[Gold Résine]]
 
| [[Image: Gold Resources Resin.png | 20px | Or Résine ]]<!-- Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| [[Image: Gold Resources Resin.png | 20px | Or Résine ]]<!-- Shield ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la production [[Mana]]
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| [[Image: Ressources Mana.png | 20px | Mana ]]<!-- Amulet ->
 
| [[Image: Ressources Mana.png | 20px | Mana ]]<!-- Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Capacité accrue [[Secret Cavern]]
 
| [[Image: Icon Secret Cavern.png | Secret capacité Cavern ]]<!-- Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmente les chances du point de chute [[sentinelles]]
 
| <! - Casque ->
 
| ✓ <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| ✓ <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation de piller des ressources de sentinelles
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| [[Image: Icon Sentinel Resources.png | 20px | ressources Sentinel ]]<!-- Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | [[Conversion]] de Sentinel Creatures
 
| [[Image: Sentinel_Icon_21px.png | 20px | Sentinelles ]]<!-- Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| [[Image: Sentinel_Icon_21px.png | 20px | Sentinelles ]]<!-- Shield ->
 
| --
 
| Style = "text-align: left;" | Augmentation de [[Artefact]] bonus
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| [[Image: Artefact-green.png | 20px | Suléancrystal ]]<!-- Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation attaque contre Lumière / Ombre <br> Diminution attaque contre l'Ombre / Lumière
 
| <! - Casque ->
 
| <! - Weapon ->
 
| [[Image: League_Setitem_123-4.png | 20px | Attack vs Lumière / Ombre ]]<!-- Chaussures ->
 
| [[Image: League_Setitem_123-4.png | 20px | Attack vs Lumière / Ombre ]]<!-- Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation de défense contre Lumière / Ombre <br> Diminution de défense contre l'Ombre / Lumière
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| [[Image: League_Setitem_123-3.png | 20px | Défense vs Lumière / Ombre ]]<!-- Ring ->
 
| <! - Amulet ->
 
| [[Image: League_Setitem_123-3.png | 20px | Défense vs Lumière / Ombre ]]<!-- Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation attaque
 
| <! - Casque ->
 
| [[Image: Icon Attack.png | Attack ]]<!-- Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| [[Image: Icon Attack.png | Attack ]]<!-- Amulet ->
 
| <! - Robe ->
 
| <! - Bouclier ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la défense
 
| <! - Casque ->
 
| <! - Weapon ->
 
| <! - Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| <! - Robe ->
 
| [[Image: Icon Defence.png | Défense ]]<!-- Shield ->
 
| --
 
| Style = "text-align: left;" | Augmentation de la force de vie
 
| <! - Casque ->
 
| <! - Weapon ->
 
| [[Image: Icon Life.png | Life ]]<!-- Chaussures ->
 
| <! - Ring ->
 
| <! - Amulet ->
 
| [[Image: Icon Life.png | Life ]]<!-- Robe ->
 
| <! - Bouclier ->
 
|)
 
  
'' 'Astuce:''' Les primes à la production de plusieurs biens, sont calculés séparément. Les bonus sont toujours arrondis, donc le revenu réellement bonus est plus élevé que ce sera, si vous calculez la prime pure et simple (montré dans la boîte sur le côté droit de l'inventaire.
+
== Sets ==
 +
There are sets for each [[alignment]]: light and shadow. All items of one set have the same requirement. If you equip and activate all items of one set, you will get a bonus additionally to the items' individual effects. A special type of set are the league item sets. One part of them is given to ranks 1 to 3 of each [[league]] on evaluation and have the same stats for both alignments. ''Note: Even though the stats are the same, you can only wear league items of your alignment.''
  
''Exemple:''Votre [[arbre de vie]] produit 45 points de mana par tick. Vos chaussures donner un bonus de 1,5% sur le mana, ton collier de 0,6%, et votre gilet de 2,3%. Dans la zone sera affiché "4,4% de mana", ce qui serait 2 points de mana par tick. Mais en fait ils comptent séparément, il est donc 1,5% de 45 pour les chaussures (+1), 0,6% des 45 pour le collier (+1), et 2,3% des 45 pour la veste (+2), ce qui serait un total augmentation de 4 points de mana par tick.
+
== Item effects ==
 +
The following chart shows which attributes an item can have.
 +
 
 +
{| border="1" cellpadding="2" cellspacing="0" style="text-align:center; empty-cells:show;"
 +
|+ align="bottom" | <sup>possible Item bonuses</sup>
 +
! rowspan="2" style="background-color:#{{ColorTitleBox}}; width:280px;" | Effect
 +
! colspan="7" style="background-color:#{{ColorTitleBox}}; width:255px;" | Item
 +
|-
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Head</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Weapon</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Shoes</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Ring</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Amulet</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Torso</small>
 +
| style="background-color:#{{ColorTitleBox}}; width:35px;" | <small>Hands</small>
 +
|-
 +
| style="text-align:left;" | Increased production [[Herb Essences]]
 +
| &nbsp;<!--Helmet-->
 +
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Weapon-->
 +
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased production [[Crystal Splinters]]
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased production [[Power Stones]]
 +
| &nbsp;<!--Helmet-->
 +
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Weapon-->
 +
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased production [[Gold Resin]]
 +
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased production [[Mana]]
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| [[Image:Resources Mana.png|20px|Mana]]<!--Amulet-->
 +
| [[Image:Resources Mana.png|20px|Mana]]<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased capacity [[Secret Cavern]]
 +
| [[Image:Icon Secret Cavern.png|Secret Cavern capacity]]<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| [[Image:Icon Secret Cavern.png|Secret Cavern capacity]]<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased item drop chance from [[sentinels]]
 +
| &nbsp;<!--Helmet-->
 +
| &#10003;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &#10003;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased resource loot from sentinels
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| [[Image:Icon Sentinel Resources.png|20px|Sentinel resources]]<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | [[Conversion]] of Sentinel Creatures
 +
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased [[Artefact]] bonus
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| [[Image:Artefact-green.png|20px|Suléancrystal]]<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased attack against Light/Shadow<br>Decreased attack against Shadow/Light
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| [[Image:League_Setitem_123-4.png|20px|Attack vs. Light/Shadow]]<!--Shoes-->
 +
| [[Image:League_Setitem_123-4.png|20px|Attack vs. Light/Shadow]]<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased defence against Light/Shadow<br>Decreased defence against Shadow/Light
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| [[Image:League_Setitem_123-3.png|20px|Defence vs. Light/Shadow]]<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| [[Image:League_Setitem_123-3.png|20px|Defence vs. Light/Shadow]]<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased attack
 +
| &nbsp;<!--Helmet-->
 +
| [[Image:Icon Attack.png|Attack]]<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| [[Image:Icon Attack.png|Attack]]<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased defence
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| &nbsp;<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| &nbsp;<!--Robe-->
 +
| [[Image:Icon Defence.png|Defence]]<!--Shield-->
 +
|-
 +
| style="text-align:left;" | Increased life force
 +
| &nbsp;<!--Helmet-->
 +
| &nbsp;<!--Weapon-->
 +
| [[Image:Icon Life.png|Life]]<!--Shoes-->
 +
| &nbsp;<!--Ring-->
 +
| &nbsp;<!--Amulet-->
 +
| [[Image:Icon Life.png|Life]]<!--Robe-->
 +
| &nbsp;<!--Shield-->
 +
|}
 +
 
 +
'''Hint:''' The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.
 +
 
 +
''Example:'' Your [[tree of life]] produces 45 mana per tick. Your shoes give a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", which would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), which would be a total increase of +4 mana per tick.
  
 
== Sources ==
 
== Sources ==
=== === Sentinelles
+
=== Sentinels ===
Chaque groupe de [[sentinelles]] de niveau 2 ou supérieur a une petite chance d'abandonner un élément. Stronger sentinelles ont un taux de chute.
+
Every group of [[sentinels]] level 2 or higher has a small chance to drop an item. Stronger sentinels have a higher drop rate.
 +
 
 +
'''Hint:''' Remember to have a connected 3x3 slots field in your inventory free for the biggest item, a torso piece, before you go into a fight. If there is no fitting space for an item you find, it will be destroyed immediately.
 +
 
 +
 
 +
=== Awards ===
 +
When the [[leagues]] are rearranged, the 3 best of each league will get a league set item. Apart from buying them at the [[Bazaar]], this is the only way to get those league set items.
 +
 
 +
 
 +
 
 +
== Equipping items ==
 +
To equip your magician with an item, you must meet its requirements, which are mentioned in the item description. These requirements are certain levels in your [[skills]], so do not just spend your skill points gained by [[meditation|meditating]] on any skill. Instead, wait until you get an item that actually needs you to invest your skill points.
 +
 
 +
An item needs to get ''activated'' after you equipped it for its bonuses work. This will cost you a rune or one hour worth of mana production of your main palace.
  
'' 'Astuce:''' Rappelez-vous d'avoir un domaine relié 3x3 emplacements dans votre inventaire gratuit pour le premier poste, un morceau du torse, avant de vous rendre dans une bagarre. S'il n'y a pas d'espace approprié pour un article que vous trouverez, il sera détruit immédiatement.
+
== Destroying Items ==
 +
To destroy an item, drag and drop it to the "rift" next to the inventory. The destroyed item is irrecoverably lost.
  
=== === Awards
 
Lorsque les [[ligues]] sont réorganisés, les 3 meilleurs de chaque ligue obtiendrez un élément visé ligue. En dehors de leur achat à l '[[Bazaar]], c'est le seul moyen d'obtenir ceux fixés ligue articles.
 
  
== == Équiper des objets
 
Pour équiper votre magicien avec un élément, vous devez satisfaire à ses exigences, qui sont mentionnées dans la description de l'objet. Ces exigences sont certains niveaux dans vos [[compétences]], donc ne pas dépenser tout vos points de compétence acquise par [[méditation | méditant]] sur toute compétence. Au lieu de cela, attendez jusqu'à ce que vous obtenez un élément que vous avez réellement besoin d'investir vos points de compétence.
 
  
Un point a besoin d'obtenir''''activé après l'avoir équipé pour les travaux de ses primes. Cela vous coûtera une rune ou une heure de dollars de la production en mana de votre palais principal.
 
  
Détruire les objets == ==
 
Pour détruire un élément, faites glisser et déposez-le à la «fêlure» à côté de l'inventaire. L'ordre du jour détruite est irrémédiablement perdue.
 
  
[[de: Articles]]
+
[[de:Items]]
[[es: Objetos]]
+
[[es:Objetos]]
  
[[Catégorie: Objets |! Items]]
+
[[Category:Items|!Items]]
[[Catégorie: Index]]
+
[[Category:Index]]

Latest revision as of 03:25, 9 September 2010


Button Items in the Menu Bar

You will find weapons and clothes during the game which you can equip to your magician. You can see your inventory by clicking the "Items" button in the menu bar.


The stats of most items are random, but there are rare set items which give extra bonuses if you wear all parts of the set at the same time.

Every item has a level from 1 to 21. High level items have stronger bonuses than low level items.


Sets

There are sets for each alignment: light and shadow. All items of one set have the same requirement. If you equip and activate all items of one set, you will get a bonus additionally to the items' individual effects. A special type of set are the league item sets. One part of them is given to ranks 1 to 3 of each league on evaluation and have the same stats for both alignments. Note: Even though the stats are the same, you can only wear league items of your alignment.

Item effects

The following chart shows which attributes an item can have.

possible Item bonuses
Effect Item
Head Weapon Shoes Ring Amulet Torso Hands
Increased production Herb Essences   Herb Essences Herb Essences        
Increased production Crystal Splinters         Crystal Splinters   Crystal Splinters
Increased production Power Stones   Power Stones Power Stones        
Increased production Gold Resin Gold Resin           Gold Resin
Increased production Mana         Mana Mana  
Increased capacity Secret Cavern Secret Cavern capacity         Secret Cavern capacity  
Increased item drop chance from sentinels          
Increased resource loot from sentinels       Sentinel resources      
Conversion of Sentinel Creatures Sentinels           Sentinels
Increased Artefact bonus       Suléancrystal      
Increased attack against Light/Shadow
Decreased attack against Shadow/Light
    Attack vs. Light/Shadow Attack vs. Light/Shadow      
Increased defence against Light/Shadow
Decreased defence against Shadow/Light
      Defence vs. Light/Shadow   Defence vs. Light/Shadow  
Increased attack   Attack     Attack    
Increased defence             Defence
Increased life force     Life     Life  

Hint: The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.

Example: Your tree of life produces 45 mana per tick. Your shoes give a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", which would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), which would be a total increase of +4 mana per tick.

Sources

Sentinels

Every group of sentinels level 2 or higher has a small chance to drop an item. Stronger sentinels have a higher drop rate.

Hint: Remember to have a connected 3x3 slots field in your inventory free for the biggest item, a torso piece, before you go into a fight. If there is no fitting space for an item you find, it will be destroyed immediately.


Awards

When the leagues are rearranged, the 3 best of each league will get a league set item. Apart from buying them at the Bazaar, this is the only way to get those league set items.


Equipping items

To equip your magician with an item, you must meet its requirements, which are mentioned in the item description. These requirements are certain levels in your skills, so do not just spend your skill points gained by meditating on any skill. Instead, wait until you get an item that actually needs you to invest your skill points.

An item needs to get activated after you equipped it for its bonuses work. This will cost you a rune or one hour worth of mana production of your main palace.

Destroying Items

To destroy an item, drag and drop it to the "rift" next to the inventory. The destroyed item is irrecoverably lost.