Class System

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Revision as of 05:16, 12 March 2011 by Kizeren (Talk | contribs) (Lower limit attack for trollworld)

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"Of the resurrected creatures' experience points, attacker and defender get 25%." - A clearer explanation is needed.

Class Separation

The class system determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in battles. This prevents stronger players from raiding considerably weaker players.

The class system is applied only to players who have left Newbie Protection. Players who still have this protection are always in the red class (see below).

Other players are divided into three groups depending on the difference between your points and theirs, which are:

  • players with more than 70% your points
  • between 70% and 10% as many points as you
  • less than 10% of your points

(Note: It is not known yet, what class a player with exactly 10% or 70% of your points is considered)

For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 70,000 points.

The Classes

The class another player is sorted in determines whether you can

  • attack them without them getting resurrection (green)
  • attack them with them getting resurrection (blue)
  • not attack them at all (red).

Defending other players is always allowed and does not depend on your points.

Green

Players with more than 70% as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.

Blue

File:Resurrection.jpg
Example: Excerpt from a battle report

Players with between 10% and 70% as many points as the attacker are in this class and can also be attacked. However, depending on how large the gap between the attacker's and the defender's points is, they will get a certain percentage of their battle casualties resurrected.

If a defender has about 10% as many points as the attacker in the beginning of the battle, they will get about 80% of their lost creatures resurrected. All resurrected creatures can be found in the Secret Cavern, or in the palace, should the cavern be out of space.

If several players defend in one battle, each player (that was in this class for the attacker) will get their resurrection calculated individually. The division into classes in the fairy world


Red

Players with less than 10% your points can not be attacked. They are sorted into this class and marked red. Players with Newbie Protection are also in this class.

Lower limit attack for trollworld

Example You have 100,000 points. Thus, your opponents are divided into the following categories:

  • over 20,000 points
  • below 20,000 points
  • The player is inactive.

The classes

Assignment to a class determines whether the selected Mage (players)

  • Can be attacked (green),
  • can not be attacked (red) or
  • of each player can be attacked (blue).

In a mad eye is a further distinction:

  • over 70% of its points
  • over 20% of its points

Losing Attack Protection

If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.

The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a war camp). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with spy attacks.

If you are attacked during one of these periods, you receive resurrection depending on the difference between your and the other player's points as usual.

Coloured Display Ingame

Appropriately to the colour regulation described above, players, heroes and palaces are marked in your Might menu and the Mad Eye.

Other Regulations

  • In war camps, the participant with most points determines whether the war camp can or cannot attack a player.
  • Of the resurrected creatures' experience points, attacker and defender get 25%.
  • All rules explained here for attacks also apply for siege from the Crystalline Catapult.