Difference between revisions of "Items"

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m (+image title)
m (Item effects)
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{| border="1" cellpadding="2" cellspacing="0" style="text-align:center; empty-cells:show;"
 
{| border="1" cellpadding="2" cellspacing="0" style="text-align:center; empty-cells:show;"
|+ align="bottom" | <sup>mögliche Itemeffekte</sup>
+
|+ align="bottom" | <sup>possible Item bonuses</sup>
 
! rowspan="2" style="background-color:#{{ColorTitleBox}}; width:300px;" | Effect
 
! rowspan="2" style="background-color:#{{ColorTitleBox}}; width:300px;" | Effect
 
! colspan="7" style="background-color:#{{ColorTitleBox}};" | Item
 
! colspan="7" style="background-color:#{{ColorTitleBox}};" | Item
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| style="background-color:#{{ColorTitleBox}};" | <small>Shield</small>
 
| style="background-color:#{{ColorTitleBox}};" | <small>Shield</small>
 
|-
 
|-
| style="text-align:left;" | Erhöhung Essenzenproduktion
+
| style="text-align:left;" | Increased production Herb Essences
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Weapon-->
 
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kristallproduktion
+
| style="text-align:left;" | Increased production Crystal Splinters
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Shield-->
 
| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kraftsteinproduktion
+
| style="text-align:left;" | Increased production Power Stones
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Weapon-->
 
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Gold Resinproduktion
+
| style="text-align:left;" | Increased production Gold Resin
 
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Helmet-->
 
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Shield-->
 
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Manaproduktion
+
| style="text-align:left;" | Increased production Mana
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kapazität Geheime Grotte
+
| style="text-align:left;" | Increased capacity Secret Cavern
 
| &#10003;<!--Helmet-->
 
| &#10003;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Itemdroprate
+
| style="text-align:left;" | Increased item drop chance from sentinels
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &#10003;<!--Weapon-->
 
| &#10003;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Ressourcenausbeute bei Wächtern
+
| style="text-align:left;" | Increased resource loot from sentinels
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Sentinelswiederbelebung
+
| style="text-align:left;" | (?) Conversion from sentinels
 
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Helmet-->
 
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Shield-->
 
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Artefakt-Bonus
+
| style="text-align:left;" | Increased Artefact bonus
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Angriff gegen Licht/Schatten und<br>Senkung Angriff gegen Schatten/Licht
+
| style="text-align:left;" | Increased attack against Light/Shadow<br>Decreased attack against Shadow/Light
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Verteidigung gegen Licht/Schatten und<br>Senkung Verteidigung gegen Schatten/Licht
+
| style="text-align:left;" | Increased defence against Light/Shadow<br>Decreased defence against Shadow/Light
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Angriff
+
| style="text-align:left;" | Increased attack
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
| &#10003;<!--Weapon-->
+
| [[Image:Icon Attack.png]]<!--Weapon-->
 
| &nbsp;<!--Shoes-->
 
| &nbsp;<!--Shoes-->
 
| &nbsp;<!--Ring-->
 
| &nbsp;<!--Ring-->
| &#10003;<!--Amulet-->
+
| [[Image:Icon Attack.png]]<!--Amulet-->
 
| &nbsp;<!--Robe-->
 
| &nbsp;<!--Robe-->
 
| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Verteidigung
+
| style="text-align:left;" | Increased defence
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
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| &nbsp;<!--Amulet-->
 
| &nbsp;<!--Amulet-->
 
| &nbsp;<!--Robe-->
 
| &nbsp;<!--Robe-->
| &#10003;<!--Shield-->
+
| [[Image:Icon Defence.png]]<!--Shield-->
 
|-
 
|-
| style="text-align:left;" | Erhöhung Leben
+
| style="text-align:left;" | Increased life force
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Helmet-->
 
| &nbsp;<!--Weapon-->
 
| &nbsp;<!--Weapon-->
| &#10003;<!--Shoes-->
+
| [[Image:Icon Life.png]]<!--Shoes-->
 
| &nbsp;<!--Ring-->
 
| &nbsp;<!--Ring-->
 
| &nbsp;<!--Amulet-->
 
| &nbsp;<!--Amulet-->
| &#10003;<!--Robe-->
+
| [[Image:Icon Life.png]]<!--Robe-->
 
| &nbsp;<!--Shield-->
 
| &nbsp;<!--Shield-->
 
|}
 
|}
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'''Hint:''' The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.
 
'''Hint:''' The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.
  
''Example:'' Your [[tree of life]] is producing 45 mana per tick. Your shoes are giving a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", what would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), what would be a total increase of +4 mana per tick.
+
''Example:'' Your [[tree of life]] produces 45 mana per tick. Your shoes give a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", which would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), which would be a total increase of +4 mana per tick.
  
 
== Sources ==
 
== Sources ==

Revision as of 11:19, 24 May 2009

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Button Items in the Menu Bar

You can find weapons and clothes during the game, that you can equip to your magician. You can see your inventory, if you push the "Items" button in the menu bar.

The stats of most items are random, but there are rare set items, which are giving extra bonuses, if you wear all parts at the same time.

Every item has a level between 1 and 21, that affects on the quality of the data.

Sets

There are proper sets for light and shadow. A special type of set are the league item sets. These are always given to places 1 to 3 of each league winners, and have the same stats whether light or shadow.

You'll find lists of the known sets and their stats here:

Item effects

The following chart shows, which attributes an item can have.

possible Item bonuses
Effect Item
Helmet Weapon Shoes Ring Amulet Robe Shield
Increased production Herb Essences   Herb Essences Herb Essences        
Increased production Crystal Splinters         Crystal Splinters   Crystal Splinters
Increased production Power Stones   Power Stones Power Stones        
Increased production Gold Resin Gold Resin           Gold Resin
Increased production Mana         Mana Mana  
Increased capacity Secret Cavern            
Increased item drop chance from sentinels          
Increased resource loot from sentinels            
(?) Conversion from sentinels Sentinels           Sentinels
Increased Artefact bonus       Suléancrystal      
Increased attack against Light/Shadow
Decreased attack against Shadow/Light
    Attack Attack      
Increased defence against Light/Shadow
Decreased defence against Shadow/Light
      Defence   Defence  
Increased attack   Icon Attack.png     Icon Attack.png    
Increased defence             Icon Defence.png
Increased life force     Icon Life.png     Icon Life.png  

Hint: The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.

Example: Your tree of life produces 45 mana per tick. Your shoes give a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", which would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), which would be a total increase of +4 mana per tick.

Sources

Sentinels

Every group of sentinels level 2 or above drop with a small chance an item. Stronger sentinels have an higher drop rate.

Hint: You should mind to have a connected 3x3 field in your inventory free for the biggest item, a vest, before you're going into a fight. Otherwise new items will be destroyed immediately.

Awards

When the leagues are rearranged, the 3 best of each league will become a league set item. This league set items can only be received by being under the first 3 places of each league, or later in the bazaar.

Equipping with items

To equip your mage with an item, you must fulfill it's requirements, which are mentioned in the item description. Often it's a requirement, that your mage has to learn a skill up to a level. So it could be wise not to spend all skill points after the meditation, but to wait and see, what requirements the items you'll find have.

An item has to be activated after you equipped it, before it's bonuses will work. Therefore you must pay a rune, or an hour production mana of your main palace.

Item destruction

To destroy an item, you must pull it in the whirlpool in your inventory. The destroyed item is irrecoverable lost.