TGCworld Sentinels A
Attacking sentinels will not earn your hero experience for killed sentinel creatures. Only your own casualties will give some experience.
To slay sentinels of level A, a minimum of 250-400 Goblins (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 600 or more.
|Scenario|| AP Needed|
|Kill All Horde||1,500|
You will need up to 70 Unicorn Carts to carry the loot.
Sentinels A are practically the same as Dwarfworld Sentinels 2, but they will not give you items. (They also tend to be slightly stronger while giving less loot.) Sentinels A carry an artefact. If this artefact belongs to your League, it will be transferred to your main palace upon defeating the sentinel. If the artefact belonged to a different league, it will respawn somewhere else with a new Sentinel A.
To defend a sentinel, move a hero to its valley and set his defense status to "Valley defense". Setting the defense status to "Area defense" will not defend sentinels as they do not count as allied units.
Other Sentinels level A may be stronger or weaker. Accordingly, they leave more of less loot for you.
| Life Force|
|Wart Venom Rats||4||16||16||128|
|Resources||Herb Essences||Crystal Splinters||Power Stones||Gold Resin|