TGCworld Sentinels A

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Attacking Sentinels

Icon Sentinel LevelA.png

Attacking sentinels will not earn your hero experience for killed sentinel creatures. Only your own casualties will give some experience.

To slay sentinels of level A, a minimum of 250-400 Goblins (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 600 or more.

Scenario AP Needed
Kill All Horde 1,500
One Round 1,050
Two Rounds 525
Three Rounds 350
Four Rounds 263

You will need up to 70 Unicorn Carts to carry the loot.

Sentinels A are practically the same as Dwarfworld Sentinels 2, but they will not give you items. (They also tend to be slightly stronger while giving less loot.) Sentinels A carry an artefact. If this artefact belongs to your League, it will be transferred to your main palace upon defeating the sentinel. If the artefact belonged to a different league, it will respawn somewhere else with a new Sentinel A.

Defending Sentinels

To defend a sentinel, move a hero to its valley and set his defense status to "Valley defense". Setting the defense status to "Area defense" will not defend sentinels as they do not count as allied units.

Example Sentinel

Other Sentinels level A may be stronger or weaker. Accordingly, they leave more of less loot for you.

Name Count
Life Force
Sentinel Gnomes 1 3 3 20
Sentinel Will-O'-Wisps 4 12 12 96
Sentinel Skraelings 7 28 28 196
Sentinel Wart Venom Rats 4 16 16 128
Sentinel Sylphs 1 5 5 36
Sentinel Midgard Snakes 15 75 75 600
Sentinel Nymphs 7 42 42 308
Sentinel Climbing Plants 2 14 14 96
Total 195 195 1,480
Resources Resources Herb Essences.png Herb Essences Resources Crystal Splinters.png Crystal Splinters Resources Power Stones.png Power Stones Resources Gold Resin.png Gold Resin
22'973 19'523 3'452 1'870