Difference between revisions of "Trollworld Crystalline Catapult"

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Finally, your enemies can be fired. Without serving a lot of expenditure and simply, the  '''Crystalline Catapult''' destroys hostile [[horde of war]] or repulses [[spies]].
 
  
Every shot with your '''Crystalline Catapult''' on other heroes costs you [[crystals]]. The level of conjure of the catapult determines the reach and the at most applicable raw materials. The more [[crystals]] you start for shooting, the more damage causes the catapult.
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Finally you can fire at your enemies.
  
There is an accidental variance with the damage. This chance factor strongly rises with increasing distance. The variation precipitates slightly, if the [[hero]] stays in the same [[area]]. There are very big variations, if he is far away. The further a [[hero]] is away, the more inexactly your catapult shoots.
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Each of your catapult's shots at other Heroes costs you Crystal Splinters. The expansion level of the catapult determines the range and the maximum capacity of resources to be used in the shot. The more Crystal Splinters you use for firing, the more damage the Crystalline Catapult will cause.
  
If a enemy [[hero]] is fired who has no horde with himself, the hero falls in a time whirlpool. The [[hero]] is expelled to another [[area]] in the empire.
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There is a random effect, so the damage varies. The greater the distance, the less accurate the shot will be and the more will its damage vary.
  
If a [[hero]] is standing next to his own or an allied [[palace]] he is protected by the palace and cannot be fired. In this case the shoot-button of the catapult is not indicated, instead only the tip "''palace protection''" appears.
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When you fire at a Hero who has no war horde with him, he will tumble into a time vortex and be banished into another area of the empire.
  
With allied heroes the warning "''friendly fire''" appears, but it´s possible to shoot even though.
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When a Hero is stationed in his Palace or in a Palace he is allied with, he is under Palace protection and you cannot fire at him. The button will be labeled "Palace protection" instead of "Fire!"
  
'''Attention:''' If you fire at somebody who has more than tenfold of your own points he can attack for 48 hours, even if you are sure of him, otherwise.
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Allied heroes will have their button labeled "Friendly Fire!", but you may still shoot them if you so wish.
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'''But be alert!''' When you fire at someone who normally cannot attack you (i.e. who has more than ten times your points), he will then be able to attack you for the next 48 hours.
  
 
== Reach ==
 
== Reach ==
Your catapult has a restricted reach. You can develop it further to be able to fire at heroes in further distant areas.
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Your catapult does not have infinite reach. You can conjure it further to be able to fire at heroes in more distant areas: From level 16 onwards you can fire at heroes in neighbouring areas, with level 65 and higher you can fire at heroes within a distance of two areas.
  
Die Reichweite des Katapults wurde in der Zwergwelt abgeschwächt. Ab Stufe 16 kann man Helden in benachbarten Gebieten beschießen. Erst bei Stufe 65 erstreckt sich die Reichweite auf 2 Gebiete um den Palast herum.
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== Handling ==
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The Crystalline Catapult doesn´t shoot automatically but must be operated manually. Click the catapult to see the list of possible targets in reach (the [[class system]] protects players too weak from your catapult). Adjust the slider to the number of [[Crystal Splinters]] you want to use and, once you have decided which hero to attack, click the button "Fire!" next to that hero's name. You will get a message with the results.
  
== Operation ==
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The catapult needs 12 ticks (one hour) to reload until you can use it again.
The Crystalline Catapult doesn´t shoot automatically but must be served by the owner by hand. For it the magician enters the building (click on catapult) to see the list of the possible heroes in reach. On this occasion, the [[class system]] limits accordingly the choice. If the magician has decided on an aim, he just has to click ''"fire"''! The '''crystalline catapult''' of the active [[palace]] can be reinstated only after 12 [[ticks]] (one hour).
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== Conjuring costs ==
 
== Conjuring costs ==
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[[de:Crystalline Catapult]]
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[[de:Kristallines Katapult]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 17:28, 19 May 2009


Trollworld Crystalline Catapult
Function: to attack enemys
Prerequisites
Cave of Crystals: Level 15
Resin Vein: Level 5
Crystal Tower: Level 3
Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
translation incomplete

Finally you can fire at your enemies.

Each of your catapult's shots at other Heroes costs you Crystal Splinters. The expansion level of the catapult determines the range and the maximum capacity of resources to be used in the shot. The more Crystal Splinters you use for firing, the more damage the Crystalline Catapult will cause.

There is a random effect, so the damage varies. The greater the distance, the less accurate the shot will be and the more will its damage vary.

When you fire at a Hero who has no war horde with him, he will tumble into a time vortex and be banished into another area of the empire.

When a Hero is stationed in his Palace or in a Palace he is allied with, he is under Palace protection and you cannot fire at him. The button will be labeled "Palace protection" instead of "Fire!"

Allied heroes will have their button labeled "Friendly Fire!", but you may still shoot them if you so wish.

But be alert! When you fire at someone who normally cannot attack you (i.e. who has more than ten times your points), he will then be able to attack you for the next 48 hours.

Reach

Your catapult does not have infinite reach. You can conjure it further to be able to fire at heroes in more distant areas: From level 16 onwards you can fire at heroes in neighbouring areas, with level 65 and higher you can fire at heroes within a distance of two areas.

Handling

The Crystalline Catapult doesn´t shoot automatically but must be operated manually. Click the catapult to see the list of possible targets in reach (the class system protects players too weak from your catapult). Adjust the slider to the number of Crystal Splinters you want to use and, once you have decided which hero to attack, click the button "Fire!" next to that hero's name. You will get a message with the results.

The catapult needs 12 ticks (one hour) to reload until you can use it again.

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences = 1500 * level2
Conjuring costs Crystal Splinters = 1800 * level2
Conjuring costs Power Stones =  600 * level2
Conjuring costs Gold Resin =  250 * level2
Conjuring costs Mana =  803.7 * level

(use common rounding method)

Upgrade to Conjuring costs
Level Herb Essences Crystal Splinters Power Stones Gold Resin Mana (1 tick)
5 37'500 45'000 15'000 6'250 4'018
10
15
...