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<?xml version="1.0"?>
<api>
  <query-continue>
    <allpages gapcontinue="Rules_of_the_game" />
  </query-continue>
  <query>
    <pages>
      <page pageid="68" ns="0" title="Resources">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">In the world of Xhodon there are the following five types of '''resources'''. For each resource there is a production building whose efficiency depends on its level of conjuration.

{| style=&quot;margin:0 auto; text-align:center;&quot;
| style=&quot;width:90px;&quot; | [[Image:Resources_Herb_Essences.png|Herb Essences]] 
| style=&quot;width:90px;&quot; | [[Image:Resources_Crystal_Splinters.png|Crystal Splinters]] 
| style=&quot;width:90px;&quot; | [[Image:Resources_Power_Stones.png|Power Stones]] 
| style=&quot;width:90px;&quot; | [[Image:Resources_Gold_Resin.png|Resin Vein]] 
| style=&quot;width:90px;&quot; | [[Image:Resources_Mana.png|Mana]] 
|-
| Herb Essences 
| Crystal Splinters 
| Power Stones 
| Gold Resin 
| Mana
|}

There is also an [[angel]] for each resource who will increase the appropriate building's production by a certain percentage for one week, in exchange for five [[runes]]. See also [[magic#rescourse bonuses|magic]].

== Herb Essences ==
[[Image:Building_School_of_Herbs.png|thumb|120px|[[School of Herbs]]]]
[[Image:Resources_Herb_Essences.png|Herb Essences]]
Herb Essences (short: ''&quot;Herb&quot;'' or ''&quot;Essence&quot;'') are harvested from the [[School of Herbs]]. The production increases with each level of conjuration. Herb essences are an essential material needed for all [[buildings]] and [[creatures]], so make sure you always have enough.&lt;br Clear=&quot;all&quot;&gt;

== Crystal Splinters ==
[[Image:Building_Cave of Crystals.png|thumb|120px|[[Cave of Crystals]]]]
[[Image:Resources_Crystal_Splinters.png|Crystal Splinters]]
Crystal Splinters  (short: &quot;''Crystals''&quot;) are mined in the [[Cave of Crystals]]. With each successive level of conjuration of the Cave of Crystals you will receive more Crystal Splinters each [[tick]]. Although often less Crystal Splinters are needed than Herb Essences, they are still needed for all types of [[buildings]] and [[creatures]].&lt;br Clear=&quot;all&quot;&gt;

== Power Stones ==
[[Image:Building_Stone Root.png|thumb|120px|[[Stone Root]]]]
[[Image:Resources_Power_Stones.png|Power Stones]]
Power Stones (short: &quot;''Stones''&quot;) are collected from the [[Stone Root]]. In line with the other buildings, conjuring the Stone Root higher will increase the number of Power Stones it drops. Power Stones are needed mostly for [[creatures]] but there are also important [[buildings]] that require them.&lt;br Clear=&quot;all&quot;&gt;

== Resin Vein ==
[[Image:Building_Resin_Vein.png|thumb|120px|[[Resin Vein]]]]
[[Image:Resources_Gold_Resin.png|Gold Resin]]
Gold Resin (short: &quot;''Gold''&quot;) leaks from the [[Resin Vein]] of your [[Tree of Life]]. With each successive level of conjuration, the Resin Vein produces more Gold Resin. As it is the rarest of all resources, it is also very valuable. Most [[creatures]] need Gold Resin, as do some [[buildings]]&lt;br Clear=&quot;all&quot;&gt;

== Mana ==
[[Image:Building_Tree_of_Life.png|thumb|120px|[[Tree of Life]]]]
[[Image:Resources_Mana.png|Mana]]
The [[Tree of Life]] produces a rare and precious substance known as Mana. With each successive level of conjuration in the Tree of Life you will receive more Mana from it. This is the most valuable of all resources, as there is no other source than your very own Tree of Life. It is critical for conjuration of buildings and also for creatures.

Depending on how much time you set your conjuration to take, different amounts of Mana will be consumed. Click and drag the slider to change the duration of your conjuration and see how it affects the Mana cost of your buildings.

Mana is different from other resources. It can not be transported with [[Unicorn Cart]]s. Only by summoning a [[Dragon Egg]] and choosing the &quot;Send Mana&quot; option for the hero carrying it can you transfer it between ''your own palaces''. But note that the Dragon Egg, the points you got for it and all other resources that were needed to summon it will be lost!&lt;br Clear=&quot;all&quot;&gt;

[[de:Rohstoffe]]
[[es:Recursos]]

[[Category:Game Elements]]
[[Category:Index]]</rev>
        </revisions>
      </page>
      <page pageid="28" ns="0" title="Revivification">
        <revisions>
          <rev contentformat="text/x-wiki" contentmodel="wikitext" xml:space="preserve">When a player defends against a considerably stronger opponent (details see [[Class System]]) and loses, they get some of their creatures '''revived''' by the FelĂșndin. The exact percentage of lost creatures revived depends on the gap between the two players' [[points]]. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.

Losing a battle against a [[Sentinel]] will always give each lost creature a 40% chance to get revived. If the player is [[servant]] of a [[guild]], this chance increases to 60%.

{{Important|title=Note|Do not mix up '''Revivification''' and '''[[Conversion]]'''. Conversion is a bonus available with certain [[item]]s and is called &quot;Conversion of Sentinel Creatures&quot; in game. It causes some of a sentinel's creatures to convert to your horde after defeat.}}

[[de:Wiederbelebung]]
[[Category: Game Concepts]]
[[Category:Index]]
{{Delete}}</rev>
        </revisions>
      </page>
    </pages>
  </query>
</api>